Figuring this out is part of the wonderful experience the game offers. The more you play, the more you’ll figure out when to use your bullets and when to use your abilities. These abilities range from weapon skills to magical in nature. On top of your weapons, you can also gain abilities by collecting Nimp Relics. This mechanic is incredibly satisfying and it makes you feel like a grade-A badass that’s capable of dealing with any supernatural threat. The game also has this incredible bullet time effect a-la Max Payne when dodging while aiming. Ammo isn’t an abundance in Weird West, especially early on in the game, which means you’ll need to learn how to make use of your melee weapon if you want to eliminate the monsters and cowboys that are hindering your progress. You also have the option to use a melee weapon, which is efficient in its own right too. When I’m out in the open, I switch between a rifle and a revolver depending on my ammo reservoir and how tough the enemy is. It has a short attack range, but it’s the weapon in the game that deals the most damage. Each weapon has a strength that befits certain scenarios.įor example, I use the shotgun whenever I’m in tight caverns. Set in the American Frontier, you have access to rifles, revolvers, shotguns, and even a bow and arrow to deal with the enemies on your path. It’s a shame that I had to suffer through the game’s questionable controls given how decent its combat system is. Having said that, a little balancing and tweaking on this end will make the game more enjoyable. I doubt PC players who’ll play it with their keyboard and mouse will have the same issue. I played the game on a console using a controller. Its sensitivity was way too snappy and uncooperative no matter how much I adjusted the sliders. It was challenging for me to navigate my player’s aim during combat. Its controls system, however, weighs the game down. Its themes, setting, design, and overall atmosphere are highly praiseworthy. I highly enjoyed the game’s overarching story. I can same the same thing for Weird West. They’re almost always praised for their narrative and the level of freedom it provides, but the response for control is divisive at best. Raphaël’s games seem to have a lot of things in common. A marriage so unquestionably symbiotic that it’s tough to hate it for its flaws and so easy to love it for its premise alone.ĭeveloped by WoflEye Studios and directed by Raphaël Colantonio, the game is under the hands of a studio with someone at the helm who knows what they’re doing. It’s one of those unions that bode perfectly well. 11, 2022.Weird West as a genre is a very interesting concept. Weird West rides into town on PC, PlayStation and Xbox on Jan. Calamity’s saddle bags will also be stocked up with essential items, including lockpicks, bandages, tools and a Golden Ace of Spades upgrade token. Newly opened pre-orders on Steam will furnish players with a horse named Calamity a dependable mule that provides leg up at the beginning of their adventures by doubling their inventory size, allowing them to escape locations even if enemies are chasing them, and faster travel to avoid missing out on timed objectives. WolfEye Studios creative director Raf Colantonio walks through an overview of the game in the first of a series of deeper dive videos. To coincide with the news, the bucking broncos have opened pre-orders on Steam and released the first part of a brand new video series. Sheriff WolfEye Studios and their slack-jawed deputy Devolver Digital have announced that Weird West, their upcoming action RPG experience set within a surreal vision of the developing frontier, is coming to PC, PlayStation and Xbox on Jan. For more information, here’s a rundown courtesy of an official press release we received today:
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